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The visuals, especially the opening sequence and use of shaders to achieve that glitchy effect were very cool. Found going back and forth to get to the correct room to advance sort of frustrating but a neat idea if it could be controlled by the player in some way to avoid having to sort of play roulette. Level design was very solid too.

(+1)

Thanks for playing! And yeah I suspected navigating the rooms would be a bit frustrating. I had a few ideas on how to improve that but ran out of time. Glad you found enjoyed it though