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Hey, thank you so much for your feedback! I'm glad you enjoyed your time playing it! I'll admit I haven't got nearly enough experience making beatmaps and the like, so finding where to place notes was a bit difficult. I was definitely planning on implementing keyboard input like OSU! does, and I'll probably release some system like that in the very near future. I realized sometimes the notes that seem further away end up moving and reaching the line first, which is something I'm a bit stumped on, but maybe the speed multiplier you mentioned would help. I'm not quite sure I'm understanding what you're getting at by "speed multiplier". Could you elaborate? Do you mean like the "offset" setting that many rhythm games have? Although, from my understanding, the offset changes all the notes, so that probably wouldn't be it. I'd love to learn more about it and hopefully I can implement it into the game! 

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Ahh in rhythm games on fast + more advanced stages, there are waaaay too many notes close together.
In Gitadora drums, sometimes you have to hit 16th note or 32th note drum rolls/fills at 140bpm, which would look like a solid line.

Speed multiplier would scale/spread the notes out. They would approach more quickly, but it'll be easier to distinguish the order of the notes due to the increased space between them.

Here's an example 

He's playing a 4x speed, causing the notes to be 4x apart. If it was 1x, the song would be barely readable due to everything being so clumped together.

I forget if beatsaber has a speed multiplier option... But since you have the bonus of depth perception, and that sometimes blocks are occluded by others it may not be too useful in that game.

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Ohhhh, I see what you mean. This is actually such a great idea! It should be relatively easy to implement as well. Thanks so much!