I am using Macbook, when I dragged the file under addons, it automatically shut down my godot, when I opened the project again it was not opened properly what should I do? It asked me to enter safe editor mode
I haven’t heard of this issue before. I do know that Mac developers sometimes need to manually approve the mac libraries inside the addon folder so that might be worth a try.
Another way to see what’s happening is by opening Godot through the terminal and opening the project, there should be some logs indicating of what’s going wrong.