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(+2)

Wow, this is really nice! I am never a fan of chess games, but this is so unique. The theme of each levels are also extremely funny, so apparently angels play chess, and the soviets still exist on the moon. Who knew. The game is also pretty hard, especially against the AI, which is quite nicely done. I can't help but wonder how one could even write a chess AI in just seven days. Good job!

Other things I like:

  • A lot of levels. I beat all 15 of them, and they are all really fun. Some are really brutal though
  • Interesting dialogue and story
  • Good artstyle
  • The overall polishness

Suggestions:

  • I would suggest some tutorial images to explain what each piece does. It took me a while to guess what the tall (non-toxic) piece does
  • A proper ending to the story would go a long way. It feels so unfinished right now

Anyway, this is really well done, and I hope you keep up the good work!

Thank you so much for trying out the game! Yeah after implementing the dialog system, we are able to accept a diagram sprite to show certain piece would move,  but we didn't have enough time to make those sprites thus get extra dialog to explain new pieces. But we will implement that once in the near future. Stay tuned!

(+1)

I love hearing that non chess fans are finding it fun, we tried to make it more simple, more fun, but also challenging? So to hear that is really awesome. And yes, coding the Chess AI was difficult. Jacob on our team spent most of his time working on that and in the last several days of the jam he was building  test scenarios for board states that could break the AIs brain and tweaking it til it worked, so major props to him.
He ended up coding like a blundering coefficient even so that the early rounds the AI consistently plays bad lol. 
Also thanks for playing the whole way through, we added those bonus stages for the players who wanted that extra challenge. I think Jacob set the AI to  max settings for the last stage, so you beat our best stuff (for now!)

For the suggestions, totally right about the piece moves. We were thinking maybe like an extended hover tooltip would be good, or like a key press for info? And for the story, also yeah, we really planned out the first seven stages and the last three just were cobbled together at the end. Hope to address that in the post jam touch up a bit.

But thanks for completing our game and giving great feedback, means a ton!