Really fun! ^^ I played for a while because the main gameplay loop and zooming around the map were very enjoyable. I'm always a big fan of momentum based movement systems and this one is really good! It took a bit to get the hang of it, but I'm honestly itching for more.
My main critique with this game is the lack of transparency about stats! What's the current damage of my fireball? What damage does all the different spells do? It feels hard to make a decision and really feel the impact of that choice without knowing what the current/starter values of everything are. I did manage to get two fun runs---one with a broken fireball spell and another with crazy lightning damage---but neither could get past the boss.
I agree with Buburito Games regarding the movement and combat not being quite tied together---this game reminded me of Killbug in a good way, but I was really missing some of the cool combat movement you could do in that game.
Excited to see more! ^^