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(+1)

I really appreciate seeing a third-person platformer in a jam. You don’t see those too often, especially ones that feel cohesive.

The art style was interesting and gave the facility a unique vibe. It worked well with the lonely, abandoned feeling of the setting. I also enjoyed some of the puzzle elements; they were simple but made you slow down and think instead of just running through.

And I deeply appreciate the spawn points on death. Seriously. That makes such a difference in keeping the flow going instead of getting frustrated.

Nice job on this one. It’s cool seeing a 3D project like this come together in a week.

(+1)

Thank you:) I added the checkpoints very early in the making because it would be frustrating to solve a section over again, glad you pointed it out:D