I really appreciate seeing a third-person platformer in a jam. You don’t see those too often, especially ones that feel cohesive.
The art style was interesting and gave the facility a unique vibe. It worked well with the lonely, abandoned feeling of the setting. I also enjoyed some of the puzzle elements; they were simple but made you slow down and think instead of just running through.
And I deeply appreciate the spawn points on death. Seriously. That makes such a difference in keeping the flow going instead of getting frustrated.
Nice job on this one. It’s cool seeing a 3D project like this come together in a week.