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Hello! Having a tutorial at the beginning is so nice :sob: theres so many jam games that omit that and I have no idea what im doing. The crafting is cool and exploring caves for materials is a really interesting twist on the theme :3 Something that would make the game a bit more coherent though, is environment and medium. "does a bright red colored alien with a ball cap belong in a dark-ish medieval fantasy world where a wizard crafts potions, mining away in a minecraft cave?" Its something that lowk ruined the immersion for me. Also, a visual reminder to see whats needed for a potion and a backpack of some kind would be really cool. Overall theres like low taper fade massive lvls of potential here though, Cool game :3

Thank you! The tutorial was a thing we had in mind since the start, we wanted the player to understand what was happening.

The incoherence you talk about is meant to increase the feeling of strangeness in the game. We really appreciate the feedback tho!