Neat and polished game for a jam!
The game is easy to understand and play. Somewhat a mix of puzzle and tactics. Tsuro-like with Balatro-style deckbuilding, maybe.
The UI is really cool, with the drag and drop, and tile rotation. Even with using an add-on, appreciate the overall implementation of the tile path logic.
The deck-building and special tile properties are cool.
Often found myself wanting an undo option because of a mistaken placement. But I guess this may not be feasible in all cases because of the tile effects (50% chance of duplicate, etc.) Atleast allow undo in deterministic tile placement cases. But when the mistaken placement happens, I feel it’s a poor experience for the player. Because in these places the game feels like a puzzle, and the expectation is an undo. I was at region 5/5 with score of 573, and two steps away from the finish I made a wrong placement. Something to solve for.
Some of the shop purchases seemed off. Like two cards were the same, but with a different cost.
Sideboard is a nice feature.
Some ideas for future:
Consider allowing the player to place a tile anywhere, instead of only to continue the path. But you have sideboard instead I guess.
Multiple end-points to reach. Multiple start and end points, or pairs to match. I feel the game could use a little more variety in the levels.
The 50% chance and add gold, etc. is Balatro style I guess, and this suits the game well. You could explore other tile and deck modifications, etc.
Has good potential. All the best to take this forward.