Short but fun game, with cozy vibes! The bird and the map assets worked well together, but the card game was very different in style, which is not a problem, just a matter of consistency. The music was chill and worked well with the relaxing gameplay. The difficulty was a bit uneven, the very first challenge that I got was a Hunter, which was impossible to solve with my hand. All the others afterwards were really straightforward and posed no challenge. I was wondering if the terrain I land on affects the challenge, so is there a reason I should stop early before using my full movement? Also, minor improvement idea, but it would be really useful to indicate where I can get to. Of course it's not hard to measure and keep track, but it would really boost the user experience. I also liked the bird migration as an interpretation of the theme.
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Terrain does impact the challenge! Grass tiles have easier challenges than mountains and forests. You probably landed on a mountain tile for your first encounter and got a rare result. We were planning to do more with this (for example, mountains and forests would have gauntlets of challenges, so you'd want to stay on grass while outrunning winter) but ran out of time!
The mouse controls show you the range of movement, but the keyboard controls do not. Great feedback, thank you!