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(+1)

Current core gameplay feels 50% of time wooden/static -> no visual movement at all.

1 ... Jitter movement of center character

2 ... maybe trigger some special animation if player do no action

3 ... distortion full screen shader


On the other hand:

There is really good animation when you fail

I expected more mouse hover actions based on game style game


Game: mid-hard


Sound:

1 ... I loved it at start

2 ... after listening it for 10 mins there it started to feel repetitive -> but

3 ... cause of this fail animation I failed a lot of times -> sound felt less repetitive cause of my frustration of <no success>

that is good concept


Sound Problems:

After loop ends/starts -> there is pop


Aesthetic

This animation of <No you don't get paper> is very good.


Maybe move this bar to center bottom -> cause:

1 ... main action is at center,

2 ... at the same time game require eye focus at corner


Unique & interesting story


PS: tested display 27inc

Thanks a lot for the detailed feedback! We really appreciate you taking the time. 

Yeah, that’s fair, the gameplay can feel a bit static. Some extra motion and reactive feedback would probably make it feel more alive. The hover suggestion especially makes sense. Good catch on the sound loop pop too, we'll fix that. And moving the bar closer to the center is something we’ll definitely try out.

Really happy you liked the fail animation and the overall concept though, that means a lot. Thanks again!