Current core gameplay feels 50% of time wooden/static -> no visual movement at all.
1 ... Jitter movement of center character
2 ... maybe trigger some special animation if player do no action
3 ... distortion full screen shader
On the other hand:
There is really good animation when you fail
I expected more mouse hover actions based on game style game
Game: mid-hard
Sound:
1 ... I loved it at start
2 ... after listening it for 10 mins there it started to feel repetitive -> but
3 ... cause of this fail animation I failed a lot of times -> sound felt less repetitive cause of my frustration of <no success>
that is good concept
Sound Problems:
After loop ends/starts -> there is pop
Aesthetic
This animation of <No you don't get paper> is very good.
Maybe move this bar to center bottom -> cause:
1 ... main action is at center,
2 ... at the same time game require eye focus at corner
Unique & interesting story
PS: tested display 27inc