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Dracula's Castle: Infinite Anomaly's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #348 | 3.519 | 3.643 |
| Visuals | #461 | 3.450 | 3.571 |
| Gameplay | #598 | 2.760 | 2.857 |
| Audio | #606 | 2.829 | 2.929 |
| Overall | #621 | 2.944 | 3.048 |
| Enjoyment | #664 | 2.829 | 2.929 |
| Innovation | #882 | 2.277 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Infinite Hallways with anomalies inside Dracula's Castle are a pretty strange place.
What code and assets did you not make from scratch during the jam (if any)?
Links in the description of the game
-3D used from sketchfab
-SFX from pixabay.com & freesound.org
-Shaders from godotshaders.com
How many people worked on the game?2
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Comments
Looked & ran very nicely for a web game. Like others said the anomalies were difficult to spot/assess sometimes but I managed.
Cool idea, haven't really played anomaly-games before so a nice introduction to those aswell.
Cool vibe and gameplay, but it was quite hard to see the anomolies sometimes.
I didn't understood the game at first, I had to read the game page to understand it.
I managed to finish the game but it was a bit frustrating/long as when I lost I didn't know why I (because otherwise I wouldn't have lost). Some of the anomalies were a bit too subtle.
The clock counter was a good idea, fitting both the gameplay and lore.
Great ambiance, nice endgame cutscene. Graphics could have been a bit more polished as there is only one scene (glitchy shadows etc.), but overall it looked ok.
Loved the idea and the visuals but I got pretty stuck and didn't know how to win. I saw anomalies but didn't know how to interact with them or how to find a way out.
Well a little explanation wouldn't have hurt I guess. Maybe this post helps others: If you see an anomaly you return the way you came and if the room is clear of anomalies you keep on going to the next room.
cool game! love the 3d modelling and the anomalies were sick