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(+2)

Great game! The world switching is implemented really well.

I found it hard to tell that the boulders were something you could jump on, so I got stuck in the deep hole with the moving platforms for a while not realising you were meant to jump onto it (or world switch to the top of it). 

I'm not a fan of platformers so almost gave up right before the end on the hard jumps (I didn't figure out you had to world switch between each one, I thought you had to use the box to jump up and world switch while colliding with a platform).

One more polish tip, during the credits you can still run around underneath the credit screen (I could hear the world switch when pushing Q and see some flickering behind the black box). You should turn off the character controller or set game speed to zero to pause the game.

Overall great work!
 

(+1)

As the guy who put the ending together super last minute, yeah. I forgot to lock movement. But as soon as I saw that bottom corner flicker behind the black screen, I decided to not fix it as a bug. That fade to black image is a giant picture of a monkey that I turned black, so I left it as almost an Easter egg 😉 

(+1)

The hacky way is often the best way! I once had to make a big black square with a tiny transparent hole, and then scale it up 100x the size of my canvas to make a circle fade in and out between scenes.