I really like the setup and the way how this adventure develops the "ancient" data facility into a maze. I have never used this Score type cards before. It seems to be an easy way of how to set up an adventure seed with crucial mission information, hook and even complications along the way... I am missing a bit the meat of the adventure - which is still understandable, as this suggests just the framework, not the individual locations or encounters - adding those or maybe just a random generator of those, would push this to another level and take another workload from GM's shoulders. ;)