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UPDATE 36: MINI MARSHMALLOWS

There are four larger style marshmallows that are already finished enough, but yesterday was about fleshing out the mini marshmallows. There are four minis, a default enemy type, a rocket, a spiral marshmallow that jumps when the player jumps (for now) and an exploder. The rocket will turn into a rocket when it spots the player where it then bounces horizontally off enemies and walls. When it hits the player it detonates.

As for the exploder, when it sees the player, it will charge at and follow the player. If it comes within a certain radius of the player it stops and arms itself for a brief second before exploding. Explosions can damage both the enemies and the player. If the player is damaged in the explosion, the player becomes invulnerable like all damage taken, thus preventing the player from dying if caught in the explosive wave. The explosions will now push affected objects away from the point of origin.