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Very unique and cool idea! And very cool adition to the razing genre.

I am not sure if the controls convince me. I like how the nanobot only moves in the direction youre pointing when theres a heartbeat but I would made it like it will be faster if you stay in the center of the vein; hurting the vessel seems like a bad think (I had to read the description to realize I was actually donig good making it bleed) and also, idk how it should be done but i find it pretty hard to collision with the plaques when thats the reason the nanobot is in the body in the first place, and it doesnt seem too punishing to not clear them.

On the overall, I love the idea and the mechanics a lot but I think it needs some more polishing and testing on how the mechanics work to make a really amazing game with this idea

Hi! thanks for your reply. I understand you see the grinding on the blood vessel edges counterintuitive. The original idea was to have way more plaque on the edges. But we also wanted the player to make choices within the level. This is why we chose to place the plaque at certain areas instead of all over the edges. We were still convinced that gliding on the edges was a fun game mechanic to gain speed. 

The plaque gives a big speed boost. This is why we made it a bit harder to collide with it.  But there are routes where you can collide with all of them and get an tremendous amount of speed! This is what you need to get those shiny golden medals on all the tracks! Were you able to get some nice medals?