Really liked the building mechanic. The exploration was good, though sometimes I struggled with getting the E prompt for the door. Would love to see a future game using this mechanic with random loot or other things spawning in the rooms, I think the game has a great concept.
Viewing post in Drawn Down jam comments
Thanks for playing. I did have the doors opening/toggling automatically, but wanted to add the jeopardy of having to press a key (I also played with auto-close as well (especially when you are trying to escape) - but I would need to allow the ability to interrupt a closing and allow the player to open again.
I had/have a 'collect' coins mechanic as you walked around, as well as having to 'collect' your next set of cards before you can use them, but to be honest, with the random tile selection and the 'random-ness' of a player placing the tiles, that will take a lot of time to balance correctly and so I just allowed the player to request more cards/tiles at any time and it auto fills when down to the last one too...
I really enjoyed working in 3d and exploring the procedural generation side of things.
Thanks again for playing.