Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Any reason the demo is Steam exclusive? Seems unhelpful when your game is available on 3 stores but you only provide a demo for people who use one of them. I'd love to try it out, but Valve are abusive trash who have spent the past several years proving they don't deserve the goodwill people are still holding onto from when they used to be competent.

The demo is on Steam because we are basically forced to release one to get anywhere on there. To join Steam Next Fest we also have to release a demo.
Valve has purposely created an issue where unless you get people playing the demo on their platform, you get buried on their platform and if you get buried on Steam, well, then the game is as good as dead as the majority of gamers refuse to use anything else.

However, if there is enough interest, I can look at releasing it here too whilst it is up on Steam.

Considering the level of abusive conduct I've seen from Valve (which puts even the worst false allegations I've seen against Epic to shame), availability of your demo somewhere other than Steam is the only way I'm going to get a chance to try it. And the ability to try it is going to be necessary for me to pick up a game like this at full price.

The game looks like it's probably worth it, but a lot of things look worth it without hands-on playtime. While a demo exists and is being platform-locked, that's a problem. "Valve is basically coercing us into providing a demo" isn't an argument in defense of the demo's lack of availability on other platforms. If anything, it's an argument in favour of providing the demo elsewhere as well.

(+1)

It's catch 22, a single dev like myself needs every help I can get. Valve forces us to get people to use Steam in order for our games to generate a profit there. Meaning if small dev studios want to survive, we're under Valves thumb. That said, my game is so inconsequential compared to those with marketing abilities and publishers, having a demo here may not be such an issue.

Ill try get one sorted here tomorrow.

Yeah, small  and solo projects make things a lot more complex, but I would love to get a chance to try the game before buying! Thanks for the active responses, btw, always appreciate when a dev engages with fans (even if they're only potential fans like me at this stage).

(+1)

No problem. I aim to try and make the best game possible with this and i think communicating with the community is part of that process.

I've uploaded a demo here now.