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(+2)

Wow, the art on this is absolutely amazing. It’s very highly polished. I genuinely forgot at times that this was a jam game. From the UI to the customizable buttons (which I definitely used) to the pause menu, everything felt intentional. I found myself slowing down on each screen just to take in the art.

Gameplay felt great, too. Hits had weight, and I really liked how hitting an enemy mid-air extends your airtime. That small mechanic adds a lot of flow and makes combat feel more skill-based. The boss battles also felt well planned out instead of just being chaotic. The combat felt smooth and responsive throughout. Movement and dashing especially felt really dialed in. I never found myself getting frustrated with the controls. Everything reacted the way I expected it to.

Even with a 3-person team, this is spectacular for a one-week jam. Seriously impressive work.

(+1)

This is so nice thank you :D!! This was great to read ^^