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Congrats on your first game jam! This is only my second game jam, but I'm finding them so addicting. I'm learning a lot, and I get to see what so many other are able to do. I did play a bit of your game, and I'm really impressed by it, but I haven't been able to finish it yet. I suffer a bit from arthritis, so needing to hold shift constantly is a bit of a difficulty for me. But I really enjoyed the art and the game that I was able to get through felt smooth. I look forward to seeing your future work!

Here is my game if you would like to play it: https://broskiiiadactyl.itch.io/riders-block

Aww I'm sorry to hear that. You're not the first person that has struggled with holding shift as the core mechanic. Thanks for playing regardless, I'm gonna play your game now!

Reposting here so people can see I commented: 

Hey, you reviewed my game and so I played yours. Here's my thoughts: 

Liked:

- The sound, atmosphere, and coloring were incredible. It felt like just the right amount of lighting where I could see and understand the world, while still feeling terrifying. 

- Your objective was very clear and I knew instantly what I needed to do. I was not confused on the objective at all. When I got enough food, it was clear that it was time to go home which feels maybe like a small thing but it's not

- The first time I saw the horse was so terrifying. I still didn't know if there was gonna be anything actually dangerous out in the world but it was so spooky I knew there could be. That felt great

- The dialogue on food pickup was a really nice, fun touch that gave the game a lot of heart 

Things I thought could be improved or different:

- I held shift basically the entire time which is funny cause my game is the one where holding shift is tough but I thought you could maybe just split the difference and have a single speed in between the slow and fast or just keep the fast as the main speed you move at. I think I understand why they're different but ultimately, I just wanted to move fast the whole time because...

- There was not very much food out there and it felt like I was hitting a ton of dead ends. I don't think it makes sense to constantly find food but with how lost I was getting, I think it would've felt better if more paths had a clear reward. Even just doubling the amount of food would've made the game feel much better to me as I sometimes spent over a minute running around with no "result."

- It was hard to find my way home. It took me awhile to realize that the light was where my home was but even then, it was still pretty challenging. I'm not sure what the fix is here because I loved the fact that I'm wandering around and it's so mysterious but my bad idea would be that you could just teleport the player home instantly. It's really hard to find your way around the maze and I already was so lost and had traveled so far while looking for food. 

Overall, I really enjoyed this game. I think my main critique is the pacing issue but in all honesty, I really didn't mind it nearly as much as it may sound because I just really enjoyed running around your world. It felt really interesting and the vibe felt extremely intentional