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(+2)

I get a nice JRPG vibe from the graphics. Reminds me of Dragon Quest.

A few points where it could be improved:

  • The pixel art would look better with consistent scaling. The big monsters, small monsters, and trees all look like they're from different games.
  • Some hit reacts would make the combat feel more satisfying. Even just having the sprites flash white.
  • If there's no disadvantage to constantly attacking, do you need an attack button?

The progression from slimes, to skeletons, to golems, is nice, and makes it feel more like going on a journey. I can't beat the skeletons, so I just ran straight to the boss, and they all came on the journey with me. Sadly, they didn't want to help me beat him...