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This was really charming! I liked how many little mysteries there were to uncover. The alternate movement mode really made me laugh.

I finally figured out the fish after I'd found all the light houses, which was a bit too late. Cool idea for a mechanic though. Maybe the fish could have some dialogue before jumping back in the water? I feel like that shows up in a lot of folktales. "Spare my life, and I'll..."

I found the anchor a little hard to aim. I'm not sure what causes the arrow to be larger or smaller, and it seemed like sometimes a very large arrow gave me quite a short throw. I like the concept though, and it was fun to throw the anchor over an island and have the boat sail around it.

Thanks for playing!  And I appreciate you getting all the lighthouses :)

Yeah, that's a good idea on the fish but I decided early on that I wanted to limit the amount of text in the game.  I eventually rolled that back a little for the end screen buttons but I should have probably made the fishing clearer as well.

It is supposed to just be a timing thing, where big arrow means big throw.  Don't tell anyone but I think there may be a bug where the arrow is aiming and where you are actually aiming get out of sync sometimes.  The aiming is so fiddly that its hard to notice though, I only discovered the bug a few hours before submission and I had a few more changes to make that were more important.