PS1-style rendering specs:
- 256x256 textures, nearest neighbor filtering
- Vertex wobble, vertex painting (Gouraud shading)
- Baked/painted lighting
- 320x480 display resolution
- Visible planar geometry from low poly count
- Segmented characters (no deform meshes)
- Image stenciling onto textures
- Linear animation keyframe interpolation
- Affine texture mapping (warping at shallow angles)
- Split final image into RGB channels, shift slightly (beam misalignment)
- Interlaced rendering: two images masked for horizontal voids (alternating pixel gaps)
- 15-bit color