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it wont run :(


btw, any good tips on making PS1 style godot games? i have a idea and want to get a basic demo within the next month or so

(+1)

it ran after refreshing :D, but juniper please reveal more godot secrets (going off my question)

(1 edit)

PS1-style rendering specs:

  • 256x256 textures, nearest neighbor filtering
  • Vertex wobble, vertex painting (Gouraud shading)
  • Baked/painted lighting
  • 320x480 display resolution
  • Visible planar geometry from low poly count
  • Segmented characters (no deform meshes)
  • Image stenciling onto textures
  • Linear animation keyframe interpolation
  • Affine texture mapping (warping at shallow angles)
  • Split final image into RGB channels, shift slightly (beam misalignment)
  • Interlaced rendering: two images masked for horizontal voids (alternating pixel gaps)
  • 15-bit color