really like the balance of this one, not just for how much drama it squeezed out of its relatively boss fights, but how stuff like individual level-ups feeling huge and the slow walking speed helped achieve a sense of scale and progress that is a) impressive for a ~60 minute game and b) necessary to sell a "village boy beats the demon lord" type story. possibly the best job i've seen of distilling a traditional rpg story down to its essentials, both in terms of sheer brevity and in terms of the effectiveness and completeness of its drama. great job on the formalism john