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(+1)

Very cool premise. I liked going through the neighborhood and then having the whole thing get rotated. My only issue is I think the level design is pretty rough. I know that the game is supposed to be rage inducing, but having the first few platforms be super small and it being easy to slam your head on anything around them felt kinda awkward. It might have been better to ease the player in to the difficulty.

I totally agree with the idea of easing the player into the difficulty. When I first started making my game, level 1 was never supposed to be as hard as it was, since the original idea for the gameplay loop was to get to the end as fast as you could while doing tricks on your pogo stick for extra points. Unfortunately, I couldn't figure out how to code the trick system in the game, so I made the game a rage game instead.