The premise of this game is super interesting and I love how seamless it is to go between the board and the 2D part. Unfortunately I didn't really feel the platforming and strategy component really meshed well together. Since you can only place one piece per turn, being required to go back and forth on the same part of the level before you can make any real headway just to get to the next turn feels more like a time waster, and the platforming visuals, controls, and mechanics, while serviceable, aren't as interesting as the strategy part, making the action parts feel kind of boring. Getting unlockables for your jump definitely adds some variety and helps you get distance, as well as the opponent removing your cards on their turn, but if this idea were to be expanded, which I think has a lot of potential, the platforming mechanics could definitely use something to make the game stand out more and the level design of the individual cards could also be made more interesting than just floating tiles. As for theme, unfortunately Strange Place is a kind of presentation-intensive theme, so with the platforming assets being as basic as they are, even though it's totally understandable given that 1 person worked on it, doesn't really invoke much of a strange place.