Hey! Thank you for taking the time to play and review our game!
Originally our intention was that, as you ascend the tower, the floors “don’t make sense” (why would there be a forest in the second floor of a tower?) but as you can see, time got the best of us and we had to back off from our original intention.
The same thing applies to puzzles: we originally envisioned them working more organically with the theme of the floor you were in, but ultimately ended up inspiring ourselves more from flash games like “99 rooms” instead of carrying on with the original complex-puzzle approach from others like Submachine.
We’re super glad you enjoyed it!