thanks a lot!!! :-) yes, the level is one giant image (~ 8500 x 11000px haha). Idk if splitting it up into smaller tiles would be better performance wise, but it seems to run fine on all devices i used
Viewing post in The Amazeing Labyrinthologist jam comments
Well, if it ain't broke don't fix it. ;) Although since you said you might finish the game, keep in mind that Godot doesn't support textures bigger than 16k. https://docs.godotengine.org/en/stable/classes/class_texture2d.html#description