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(+1)

thanks a lot!!! :-) yes, the level is one giant image (~ 8500 x 11000px haha). Idk if splitting it up into smaller tiles would be better performance wise, but it seems to run fine on all devices i used

(+1)

Well, if it ain't broke don't fix it. ;) Although since you said you might finish the game, keep in mind that Godot doesn't support textures bigger than 16k. https://docs.godotengine.org/en/stable/classes/class_texture2d.html#description

(+1)

oh thanks a lot, didn't know that!
we might hit that size with the next levels so we probably have to bring out the tiles at one point :D