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You have a really nice movement system — it feels a bit like Mirror’s Edge mixed with Doom, and it feels great to move around. Being able to climb or grab edges would really help maintain momentum. The core mechanics work well.

In terms of level design, there are walls to jump off, but it’s not always clear how everything is meant to be used or what the intended flow is. The octopus enemies could maybe be slowed down a bit, or reduced to just one or two at a time. I found myself constantly looking behind me, which forced me to disconnect a bit from the movement.

That said, the game is fun overall, and you all did a great job.

We did actually talk about both Mirror's Edge and Doom as references for the movement, good eye! Thanks so much for leaving thoughtful feedback it's really appreciated. I'm glad you found the game fun, thank you so much for playing <3