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(+2)

Neat game idea, but it didn't feel like you had enough ways to influence your chances. The worlds were neat but didn't really affect gameplay since you can just roll through them and get more points with no penalty. Something like a stored roll or mechanics between rounds could add more depth. The art style was really nice though and I liked the special worlds, but I wish they were a bigger part of the game.

After thinking it over and going through the testing phase, I agree with what you said. The player's influence is very, very low. Thanks for the feedback and ideas!