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Nice work on the enemy AI! More challenging than what I would have expected for a game jam. I also really liked when the throwing dagger was affected by gravity. It felt like it required more precise timing, which made the game stand out from other similar old school platformers.

If I could comment on improvement suggestions, I'd say that, imo, the areas are a bit too long for having everything and the enemies reset upon falling onto the spikes in front of the exit with full health 😅 I'd vote for either condensing the levels for a more Celeste-style approach, or having some checkpoint system throughout the areas.

Good luck with your game! Feel free to check out ours too!

Thank you for playing our game! For the spikes we had an idea to make them simular to hollow knight style where you take only one damage from them and spawn on the last stable ground, but the time was running out.