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(+1)

I’ve made a new release that has some of those suggestions! The game now gets faster over time. To avoid holes there’s now two ways: move into the direction of a one tile gap and you’ll autojump over it, and grab a “brown/orange block” to recover a missing tile. There’s also a classic frog tongue attack to grab fireflies in front of you. Hopefully these changes make it more fun to move around than the prior dodging based gameplay.