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(+1)

I like the simplistic style both graphically and gameplay wise. I made it to 1:18:91 before an evil yellow block ate my final piece of ground.

It could be sped up a bit and have some way to avoid the holes. I see lots of potential to improve this game and make it more fun!

(+1)

I’ve made a new release that has some of those suggestions! The game now gets faster over time. To avoid holes there’s now two ways: move into the direction of a one tile gap and you’ll autojump over it, and grab a “brown/orange block” to recover a missing tile. There’s also a classic frog tongue attack to grab fireflies in front of you. Hopefully these changes make it more fun to move around than the prior dodging based gameplay.