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(1 edit) (+1)

Hi again YYZ! That's three great games I played from you so far! I really like the vibes in this one. It's nice and chill, playthroughs are short and sweet, and building out a world is certainly interesting enough! The only thing I'm missing from this that I personally enjoy in these types of chill incremental/number go up games, is seeing the numbers or things go a little bit crazy at the end, or getting some satisfaction from the world you built in some manner. I got all endings!

Some other notes I took:

My resources were still accumulating in the top right during upgrade selection even though the timer was paused.

I noticed and read the story at the start of the playthrough, but after the gameplay started I completely forgot to glance at the top of the screen again, although I did use the memory feature to read it afterwards.

I did not really end up using day/night cycle (left it on day), I couldn't really determine when it would be worthwhile to switch between the two.

The wisp system is cool, but, similarly, I couldn't really tell if they were really worth the investment, and it felt okay to do without.

I think that's all I got this time. Good luck with your game!


Edit: forgot to mention a bunch of the good things! Progression feels great, it's satisfying to play, it looks stunning, music is an excellent fit. Bravo.

(+1)

OMG HEY!!! I did not realise I had tried your game :O GOOD JOB ON IT!!

Your ideas are reaaaaaally good, top notch suggestions. I plan to work on this game after the jam so these are invaluable!

  • I think a kind of 'world overview' camera shot of your land would capture the world you built, along with stats like "Tiles: 300, Resources Generated: 30k"
  • I plan to add meta upgrades, either Research or Planet mutators, which will eventually cause resource numbers to creep up.

addressing your awesome notes:

    1. Timer paused - Possibly this sounds like it was the slowdown from the Wish panel? Choosing wishes don't pause time but slow it down so resources can still accumulate. I do wonder if it looks too paused though.
    2. Hmm, I will think a bit more about how to make switching modes. I was hoping it could cater to a preference, like active vs idle playstyle. Needs a bit more thinking.
    3. Yeah I've seen playtesters who just collect everything manually and don't use wisps. I'm not sure why this is the case as I thought it was impossible to automate and go fully idle without wisps. Maybe adding the Loot Magnet upgrade made manual collection a viable strategy? hmm. Maybe there could be different Wisp Roles, aside from rarity.

    Likewise, good luck with your game too! <3

    (2 edits) (+1)

    Oh it might have been been a slowdown then, yes.

    Re: wisps
    I think if your world grows bigger it will be necessary to use wisps. Especially if you're forced to create little resource hubs some distance from eachother, or spots where certain resources would accumulate faster. Because my strategy very quickly devolves into building everything as close/stacked as possible right now. If I need to be in more than one place, I would immediately know to build wisps.

    I forgot to mention how, as per usual, I'm insanely impressed with your quality of work in 7 days, yet again!