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(1 edit)

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Development at 1 month 3 days in:

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Hello! I'm back with another update on Code Ordinal Rise!

While you can now cast spells, they will require mana (MP) to cast! And so I have added a simple animation when you run out of mana :D

In additional to that, you might have noticed the new HUD at the bottom left corner. And I have also added a new crosshair that reacts and pulsates when you're jumping/walking and running.

The reason for the pulsating of the dynamic crosshair is to make more sense when you're trying to aim while moving about. As such, the accuracy of ranged attacks will also go down when the crosshair pulsates to a bigger radius.

Besides casting magic spells as a form of ranged attacks, you can't really have a survival game without some close combat or melee action. And that is why I have decided to go with showing 2 hands from your perspective.

And that is the 1st noob weapon (the beginner axe) that you will find yourself using quite often. For example, I have created a few different axe swinging animations so that you will not see the same animation over and over again!

I am currently starting on the 1st enemy that you'll encounter in Code Ordinal Rise so look forward to that!

As usual, find me on Twitter! Cheers :D