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(+1)

Also got massive Binding of Isaac vibes. The game works well with no bugs or glitches. Very nice. For the enemy ai astar path finding is cool and such, but isn't always needed. You can make a simple AI where an enemy runs from one side of the room to the other when in line with the player. Or it just jumps at you when you get too close and then stands still again. I also have fallen into the trap of using a* on everything. But good work.

The game absolutely does not use A*, they just measure distance between the player and themselves, and when the player either gets too close or shoots at them they go towards the player/shoot back.  

Sorry, my bad, but yeah, from my previous experience, enemies with patterns are fun xD Good entry.