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(+1)

First off, great looking graphics. The volumetrig fog + foliage gives off a mysterious vibe. I had some sort of bug where my mouse sensitivity would go way up when looking forward, and be normal when looking back. Maybe a volumetric fog thing? A bit mixed on the theme, in the first section you really just are following paths or lantern instead of the orb, adding more waypoints would make it a bit more involved. I quit at the platforming section, the movement was very slippery, half the time I would get stuck on a corner, and the other half I would land but slip into the lava. I figured you could kind of prevent that by really aiming for the wall but it felt awkward. Overall yeah I think doing more things with the orb would have been nice.

1. thx
2. oof maybe ill add a menu where u can adjust sensitivity
3. meh u just wake up on an island randomly with a lore of its own, following an orb until u fall down and potentially outsmart an evil force
4. im new to navmesh and i dont really want the player to overtake the orb by slowing it down (also it cant get up into the cave bc it is too steep)
5. yeh im working on it im changing the jumps a bit and making u jump higher i'll let u know when i release the update
6. true the orb is in the ending of the game (after the lava parkour its a dungeon-style stage before going to the bridge) but i didnt really plan how the game is going to turn out so i just improvised and hoped for the best 👍

*bridge where there is a ladder so u reach the mountain as seen in the last screenshot