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(+1)

The city screen is amazing, made me eager to play the game - the sprite of the person, the animation, the lighing, all really well done.

There's always a risk with make a very open ended game with choices - I noticed each response modify the sleep and sanity (?) meters, but it wasn't obvious to me why it was like that. Thanksfully I haven't died (or whatever happens when one of those are over), and was able to get to the end.

It was a little opaque to me, but it was an interesting and beautiful experience nonetheless

The game has three endings, and they are tied to your Sleep and Sanity levels. Rather than spelling out exactly how each choice affects those stats, I felt that letting the player figure it out themselves would create a more immersive experince, especially since the game is short.

Broadly speaking, sleep represents escapism and denial, while Sanity is linked to feelings of guilt. Thanks for your feedback, i hope you enjoyed playing!