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can you use your autotile with this

The template doesn't use Autotile, it uses External Tilemap object for the level making.

But you can easily replace the tilemap object with sprite object and use my Autotile extension to do the job 😉
https://vegetato.itch.io/autotile-extension

or if you want to go with internal Tilemap object, and wants autotile, then i suggest you take a look at my Farming Template
https://vegetato.itch.io/farming-template

I built an autotile system in it that uses gdevelop Tilemap object (not an extension though, but soon will turn it into an extension), you can use the same system in any of your projects (Copy-Paste the group event) :)

Thanks love the template but i wish to add shooting which i think is the long range attack but it doesnt seem to work also can you advice me as to how to use the push ability also thanks again

The range attack unlocks during the game, not at the beginning (of course you can change that in the events if you want).

By push ability, you mean the enemy getting pushed after doing the melee combo attack ?
If so, I use forces + platformer character behaviour to give the push feeling with gravity :)

thanks just learning how do i set the range live at the start

sorry for all the questions I have tried to update the map with tiled but using some of the tiles don’t seem to have collisions as the player falls through them so I need to set up collisions on levelfloor after updating the map on tiled

In Tiled, if you changed the tiles in the tileset, without giving it a class, gdevelop won't be able to create the collisions for it, so the player will go through it, to fix that, you can simply add the Class in Tiled so gdevelop auto-detect the collision, you can read how to do that in here:
https://wiki.gdevelop.io/gdevelop5/objects/tilemap/#define-tiles-collision-mask

The class filter name used in the project is Floor
So make sure to Tiled → Open tileset editor → Select your new tiles you want them to have collision → Set the class to Floor → Export as .tmj → Import into gdevelop and replace the old level collision.