Isn’t Lancer played on hexes?
I know, I know, alas! We knew we’d never hear the end of this; it was a production decision early on to limit scope. Art assets + line of sight calculations get significantly harder in hexland & swinging for hexes would have meant we’d have to cut something else (e.g. the portrait maker, the map or module editors, etc). Hexes were, unfortunately, the most acceptable casualty in keeping scope low enough to deliver the rest of the game.
Fun fact though: Lancer was originally designed to be played on a square grid, and is still technically grid-agnostic. You can see artifacts left from that history in systems like the Black Witch’s perimeter command plate’s “2x2 space”.
