Are you adding multiplayer? This would make a sick VTT!
For the early access/initial release, we’ve only scoped for local multiplayer + controller support. We’d absolutely love to do remote multiplayer, but since there are already virtual tabletop solutions for Lancer & we want to make sure that we don’t overextend ourselves, we haven’t prioritized it. It’s possible we’ll follow a Stardew Valley-esque pattern where they spent a year after launch retrofitting the game to be multiplayer, but being able to do that depends on how well said launch goes.
As a developer, I’m paranoid (perhaps too much) about being sure to never promise anything I’m not positive we can actually do with the resources we currently have. It means I have to say “no, sorry, I’d love that too but reaching for it right now would threaten the rest of the project” a lot, but IMO that’s better than biting off too much to chew and not being able to land it.