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I think you're totally right. I used the auto collision box for the enemy sprites. I really should've gone in there and made them a bit smaller. It's tricky tho cuz if they're too small you'll feel like your shot should've hit them and it misses so it's a tricky thing to balance, takes time.

I don't use Godot so I don't know if you can but in Unity you can have objects in you main object(Enemy) that have 2 different colliders one for the bullets and another one for the player. Anyway the game feels very good so don't make a big problem of it, it's just a possible future feature

I actually use construct 3, but yeah double colliders, that's a good idea. I'll look into that for the next project. Thanks man!

Oh, I'm sorry, I'm playing lots of games and I thought your game was the one I played made with Godot