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(+1)

Really excellent and fluid visuals as others have said, its fun to be able to get the fun roguelike style text description with the mouse while also having everything be visually recognizable without it. A lot of really nice polish around color contrast, the flickering firelit quality of the real-time lighting, spell AOE previews, the timing and distribution of the blood spatter... a lot of thought was put into the details. And of course the death transition, there is something very fun and surprising about an animated visual like an expanding pool of blood escaping the bounds of a TUI, TUI interfaces are usually so static. Would love to see more of this. And curious how much tweaking it would take to have a working text mode build.

(+1)

Thanks a ton for all the kind words, and also thanks for your work on `bevy_ratatui`!

I was able to get a basic working text mode build without too much effort, but there are various rendering issues, no bloom (since that was going through bevy's Camera2d), and the controls are all janked up. I could perhaps fix it, but I really like the bloom and if I develop this further it'll probably be using even more shaders so I'll certainly be targeting windowed applications!