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So Alt+Enter doesn't fix the issue?  I did see something a couple of times where the shaders wouldn't compile the first run of the game.  Restarting seemed to fix it.  What sort of video card do you have?  Maybe there's something in there to try configuring.  Like reset to default anti-aliasing and other features (set to "Let App Decide").  Maybe open up Task Manager (Alt+Shift+Escape) and see how your performance is.

There are some additional command line options here https://docs.unity3d.com/Manual/CommandLineArguments.html and scroll down to "Standalone Player".  Maybe try "-force-glcore"?

Just some ideas, sorry I can't be more helpful.

(2 edits)

Hi

I have GTX 1660. Already changed everything i could in Nvidia panel.

And yes, first launch is noticeably slower, so looks like something is recompiling.

Task manager shows 50% load on  my 4core I5-4460, so game is working.

-force-glcore instantly gives me error "InitializeEngineGraphics failed". Maybe i'm lacking some OpenGL runtimes? If i use -force-d3d11 game starts without error, but still blackscreen.

Oh, and i tried both 32 and 64 bit version, no difference.

UPD: I tried all that again on my wife laptop with win10 and Radeon 540x/Intel card. Exactly the same case. So doesn't look like it is nvidia-specific. I think it should use Radeon for Unity, but I don't know for sure.