Hey, I just played your game and overall I really enjoyed it! The puzzles were enjoyable (not too hard or easy), the creepy atmosphere was good, and I genuinely got jump-scared a few times so great job on that.
That said, I wanted to share some genuine feedback on one thing that frustrated me quite a bit, that is not being able to run in this game.
I understand that some horror RPG developers intentionally keep movement slow to build tension and make the environment feel more oppressive (and it does work for atmosphere here), but for me personally it crossed into frustration territory.
Exploring large areas felt time-consuming, and backtracking after mistakes or realizations often took way longer than it needed to — sometimes feeling like several minutes of just walking. In section 6 especially, after dying and losing progress (I hadn't saved recently in the library), the prospect of redoing the puzzles at normal speed made me quit the game out of exhaustion rather than difficulty.
I do not think I am exaggerating when I say you could have cut an hour of gameplay if you simply allowed players the option to run. Not only was it annoying, it was exhausting and it discouraged me from fully trying to explore every part of the map.
Again, I need to make it clear that I really and I mean REALLY did enjoy this game! ( up until the end where I lost progress due to my own fault.)