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(3 edits)

I like music choice and cover art. Gives a good initial impression. Tutorial is simple and effective. The gameplay is solid. I played for I think 30 minutes (in WebGL). But now I really lack a vision for the endgame. Like where is the Victory. Or even any progress. 

Which gets me wondering, is this game endless? 

Some suggestions:

  • Loop battle music in-beat (without pause). 
  • Add some progress indication when would I be able to unlock Priest and Druid
  • Actually introduce some choice in the start between ranged and close-quarters mask
  • Add progress indication for the endgame (victory) if there is one.
  • When I press settings -> Story, it is good to see a tutorial, but it is unclear why the story begins over from the start (full health and staff like that). Either continue play from where it was before pressing settings, or rename the button.

Actually, a stark contrast between peaceful menu music and battle begs for a victory at some point, preferably sooner than later, with return to peaceful music again. 

Thank you for the feedback! Yeah, because this game was made for a game jam, it is endless, with no real endgame. The point is to unlock all mask, try some combos, get fun and go.

About choice in the first run - this is fun, because I made it only on second run not to overload the player.

Anyway, this game was a good test for a TA