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Gotcha gotcha. I think it’s the name of Guts and Guile that threw me off then, because it kind of frames them as more skills, or the mindset with which the players attempt an action, which kinda led me to wonder if “subtly poisoning NPCs against the System” should trigger an efficiency roll with guile without using guts, since it wasn’t a forceful action. I guess that would probably require both rolls then. 

Anyways, thanks for the quick response, I’m running a oneshot of it in a few minutes haha. 

Makes sense. I suppose one way to think about it is that these are qualities which are being tested by a given situation or action, as opposed to innate skills or qualities unique to a PC. I think in the example you'd described, I'd have probably also ruled that both Guts and Guile would have to be rolled, the first as a representation of the resolve / nerve / courage it takes to directly oppose the System in a way that might harm it, and the second as a means of deciding whether the Subject in question gets found out in the process, or otherwise manages to raise any red flags. It's all abstract and interpretive, of course. 

In any case, thanks for playing! I hope your session went well.