I purchased this via gamedevmarket but it seems like this is where you're most active for responding to comments - Are there like, keys and logic and rules somewhere for how to use these tiles outside of things like rpgmaker? Trying to figure out how to build things like houses, the elevated terrain (cliffs/mountains?), waterfalls, fences, the weird megaclump of trees, etc, have been an absolute nightmare. A lot of stuff like basic terrain (grass, dirt, stone, etc, with the more basic autotile logic) was easy to reverse engineer and create my own independent versions of, but a lot of this stuff without like, notes, labels, documentation for what's used for what, how it's meant to be sliced up and connected, I'm tapping out at this point lol, I'm really hoping you've got something I can refer to, to help figure this stuff out :)
Viewing post in Hometown Tiles (Time Elements) comments
Hi
Generalized answer for comment-faq:
Core structures like houses, cliffs, and trees are featured in the promo screenshots to provide visual guideposts.
I arrange the tiles in logical groupings as best as I can, but some might be tricky to place, especially some of the variant tiles. The sets are arranged with a focus on flexibility that makes use of alignment-precision (it's why these sets take a long time, tilesetting is a whole thing beyond the textures themselves).
This kind of tileset isn't just for use in RPGMaker, but for any engine or tool that uses tiles in a regular grid (there should be a master-sheet for general use in addition to the RPGMaker-formatted sheets).
I'd recommend simply "playing with them" in a way to get familiar with maximizing the tile-palette, because that will develop your own language of tile-clusters, which makes your mapping process smoother and more intuitive (and more fun) in the long run.
On the other hand, if you're not making bespoke environments, (doing something procedural for example) a lot of the variants and edge-case tiles might be unnecessary (designed for hand-placed details), so it'd really depend on the specifics of your project.
Specific answer to you:
Sounds like you're doing something more complex than regular drawing with the tile-palette, I'm happy to help but would need some more individual specifics.
Please send me an email (finalbossblues.com/contact/) and then we can share image attachments easily, if I can see the context of what you're doing, and then I can help you directly.
Thanks!