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(1 edit) (+1)

Loved the presentation and irrationality here, the lowering of the window interaction is my favorite, it all felt very dreamy.

In my opinion 10 slams is too much, I don’t think I would ever find this, even if I spent more time with the game. You could squash the image of the meat by each (or at least every second) slam, so it is communicated that there is some progression happening there, cause most people will probably try a few slams and if they see they are getting somewhere, they are more likely to continue.

Absolutely agree, needed more communication, a change in the sprite color, or a sound cue. Too many slams by far.

Thank you very much for the feedback.