The intro to the first level of the campaign has an unskippable little intro sequence, and the death sequences linger for quite a while, and the time between losing and restarting a campaign level is aggravating. I don't think the length of the sequences would be an issue if the player could take a few more hits before losing, but if combat does remain as lethal as it is I think it would be better if the time to restart an encounter was reduced a lot (maybe even a quick restart button after a death). Also maybe a little bit more bold telegraphing on attack windups could help make the combat feel a little more precise. Thanks for making a cool game, I hope this helps a little.